Focus
❋ Cultural Analytics
❖ Data Visualization
✦ Creative AI Agents
✜ New Media
Generative Brushstrokes
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Under the umbrella of Matr Labs (former Artmatr) art fabrication SDK, from 2022 till 2024, I led the conception, design, development and launch of the products and tools for artists and collectors. The Virtual Studio was created for digital artists and photographers to experiment with the physical mediums in the simulated environment. Going through the process of a topology generation, high-definition 3D renderings of various distinct physical painting techniques, artists could visually preview how the future physical painting will look before ordering the production. During this project, I had a chance to work with the luminary generative and AI artists like Tyler Hobbs, Ivona Tau and many others.
Left: original born-digital artwork (Artist: Ivona Tau). Right: physical painting simulation (3D)The variants of generative topologyVarious methods of image processing for physical robotic painting: texture generationVarious methods of image processing for physical robotic painting: image to tool path transformationVarious methods of image processing for physical robotic painting: AI generated height maps Advanced UI of the Artist Virtual Studio, Artmatr’s digital product for artists
PROJECT STAGE: Completed
RELEVANT LINKS: Artmatr website link ↗
CREDITS: Ivona Tau (artist), Tyler Hobbs (artist), Pip Mothersill (user research @Meta, advisor), Tristan Ryer-Parke (Mart Labs engineer, collaborator), Owen Trueblood (Artmatr engineering lead, collaborator)